Let Japanese players see what makes your game worth playing.
Japanese Steam copy that explains your game in its own voice. Start with the store text, or include the first 30 minutes of an accessible build to check the tutorial, controls and opening experience.
Only need Japanese Steam copy? About USD 100 per 1,000 source words, with one revision.
The project is complete after your team adds the changes and JapanOps checks the agreed Steam draft and test build.
Steam / PC path we review
- 01Store promise
- 02Short description
- 03Screenshots
- 04Setup & launch
- 05Tutorial & controls
- 06First play
One continuous player path, reviewed in Japanese.
Small paid project · copy only
Japanese Steam copy, ready for your team to publish.
About USD 100
Per 1,000 English source words, including one revision. This is a guide; the final quote depends on text volume and difficulty.
What you receive
Japanese replacement copy for agreed Steam page sections, delivered as clean text. AI may assist with research and drafting; Kohey Nishi reviews the meaning and final Japanese.
The source meaning must be clear before work begins. Screenshot work, build review, implementation, Steamworks and full-game localization are separate.
Start with the page and word count
In your request, write “Steam copy only” and include the English source word count and preferred date. We confirm the exact sections, quote, revision scope and delivery date before payment.
Request a copy-only quoteSending a request does not order a project or charge you.
Where a Japanese Steam launch can lose trust.
The storefront and opening build are reviewed at the points where a player decides whether to understand, install, continue, or recommend the game.
- 01
Raw markup reaches the store
Broken tags, stray characters, spacing or punctuation make the Japanese page look unfinished.
- 02
The genre promise turns generic
Literal wording hides the mechanic, player role or tone that makes the game distinctive.
- 03
Store and build terminology split
Features, controls, characters or items use different Japanese terms after launch.
- 04
The first objective is unclear
The player can launch the game but cannot quickly connect the instruction, control and result.
Here’s what we can work on.
We agree the pages, changes, preview and delivery date in writing. You know what you are paying for before work begins.
Deliverables
- A written scope and list of agreed changes
- Japanese Steam, screenshot and opening-game copy to add
- A check of the updated Steam page and test build
- Checks through the agreed first 30 minutes
- One QA correction pass
- Finished files and notes for your team to publish
Included
- One public Steam page and one agreed accessible PC build
- Client-integrated implementation with JapanOps verification
- Store, setup, tutorial, controls and first-loop Japanese consistency
Not included
- Full-game translation or complete-script review
- Steamworks operation or source-code implementation
- Account, multiplayer, age-gated or paid paths
- Live publication or outcome guarantees
Standalone review-only option
USD 250 review—complete on its own.
The existing fixed review remains available. It delivers the named findings, annotations and ready-to-use rewrites without implementation; a later completion project requires a separate quote.
Illustrative fictional example — not a client result.
Have a look at a sample first.
See the screenshots, wording notes and suggested fixes you would work with. This report uses a fictional product to show the format.
Review → Fix → Verify
You review the proposed changes, we check them in the agreed preview, and your team decides when to publish.
- 01
Review
We agree the work, what your team will need to provide, the price and the date before payment. The starting scope: one public Steam store page plus the first 30 minutes of one agreed accessible PC build through setup, tutorial, controls and the first meaningful play loop.
- 02
Fix
An approved Steam copy, screenshot-text and opening string/UI change set supplied for client integration, followed by JapanOps QA of the returned Steam draft and build.
- 03
Verify
The written scope names the Steam draft, build or branch, OS, hardware or device class, resolution, locale, version and input method. Kohey checks that the agreed changes appear correctly and have not caused obvious problems. The project includes one QA correction pass before your team decides when to publish.
Kohey Nishi / Nishikun
The person behind JapanOps. I use AI to help with research and drafts, and take responsibility for the final Japanese review.
Before we get started.
When is a Steam project completed?
After your team integrates the approved changes and JapanOps verifies the returned Steam draft and named build through the agreed first 30 minutes.
Can I request only Japanese Steam storefront copy?
Yes. When the source meaning is already clear and the scope is limited to English-to-Japanese replacement copy for agreed Steam page sections, the current guide is about USD 100 per 1,000 English source words, including one revision. The final scope and quote depend on text volume and difficulty. Screenshot work, build review, implementation, Steamworks and full-game localization are separate.
Will JapanOps use Steamworks or publish the page?
No. Your team controls Steamworks and publication. JapanOps prepares the change set and verifies the returned non-public surfaces.
What happens if the build differs from the approved copy?
JapanOps records the deviation. Fixing new client-side changes or additional build surfaces requires a separately approved change request.
Send your Steam page and the scope you need.
For copy only, write ‘Steam copy only’, the English source word count and your preferred date. No build access is needed. For build review or implementation, describe the path and access available. Kohey Nishi confirms fit, exact scope, price and delivery timing before payment.