Give Japanese players a clear way into your game.
From the store page to the first 20 minutes: Japanese copy that explains the game, tutorial and controls. Your team adds the agreed changes, then Kohey checks the listing preview and test build.
The project is complete after your team adds the changes and JapanOps checks the agreed listing and test build.
Not sure which scope fits? Read the decision guideMobile-game path we review
- 01Store promise
- 02Screenshots
- 03Install
- 04Tutorial
- 05First play
- 06Reward or IAP
One continuous decision path, reviewed in Japanese.
The details that make people hesitate.
These are the kinds of things we look for when reading the page and following the next step in Japanese.
- 01
The genre promise flattens
The Japanese listing makes the game feel more generic or confusing than the actual first play.
- 02
Tutorial goals arrive late
The player receives an action before understanding the target, benefit or reward.
- 03
World and system tone split
Character, mission and UI language feel like separate translations rather than one experience.
- 04
Paid value lacks context
Currency, packs, rewarded ads or early offers are visible but difficult to judge in Japanese.
Here’s what we can work on.
We agree the pages, changes, preview and delivery date in writing. You know what you are paying for before work begins.
Deliverables
- A written scope and list of agreed changes
- Japanese store, screenshot and opening-game copy to add
- A check of the updated listing and test build
- Checks through the agreed first 20 minutes
- One QA correction pass
- Finished files and notes for your team to submit
Included
- One store listing and one agreed free first-play path
- Client-integrated implementation with JapanOps verification
- Store, tutorial, controls, first reward and visible purchase-context clarity without purchase
Not included
- Full-game translation or complete-script review
- Source-code implementation
- Account creation, multiplayer, age-gated or paid paths
- Purchase, live submission or outcome guarantees
Standalone review-only option
USD 250 review—complete on its own.
The existing fixed review remains available. It delivers the named findings, annotations and ready-to-use rewrites without implementation; a later completion project requires a separate quote.
Illustrative fictional example — not a client result.
Have a look at a sample first.
See the screenshots, wording notes and suggested fixes you would work with. This report uses a fictional product to show the format.
Review → Fix → Verify
You review the proposed changes, we check them in the agreed preview, and your team decides when to publish.
- 01
Review
We agree the work, what your team will need to provide, the price and the date before payment. The starting scope: one Japan mobile-store listing plus the first 20 minutes of one agreed free path through tutorial, controls and the first visible reward or purchase context without purchase.
- 02
Fix
An approved store, screenshot and opening string/UI change set supplied for client integration, followed by JapanOps QA of the returned listing draft and build.
- 03
Verify
The written scope names the store, OS, device class, game version, build number, orientation, locale and input method. Kohey checks that the agreed changes appear correctly and have not caused obvious problems. The project includes one QA correction pass before your team decides when to publish.
Kohey Nishi / Nishikun
The person behind JapanOps. I use AI to help with research and drafts, and take responsibility for the final Japanese review.
Before we get started.
When is a mobile-game project completed?
After your team integrates the approved changes and JapanOps verifies the returned listing and named test build through the agreed first 20 minutes.
Will JapanOps make a purchase or enter a paid path?
No. QA may check visible purchase context, but it does not create an account, make a purchase or enter an age-gated or paid path.
What if the returned build uses different text?
JapanOps records the deviation from the approved change set. New or intentionally changed copy is not automatically included in the original correction scope.
What should Japanese players understand first?
Share your store page and the opening experience you want to improve. We’ll agree the text, test build, devices, quote and timing before work.